May 14, 2008, 01:40 AM // 01:40
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#21
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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/notsigned
Soul Reaping is already infinite energy anyways. I just don't see the point in getting rid of the timer.
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May 14, 2008, 03:04 AM // 03:04
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#22
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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gogo n/e nukers
/notsigned
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May 14, 2008, 09:40 AM // 09:40
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#23
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by legion_rat
if you read the post I mentioned that I knew it was skills only. Wasting the the time on skills is just as stupid and time comsuming. This is the suggestion forum, this is my suggestion. If you do not have an argument/debate for or against it other than "Its stupid" please dont bother to post.
~the rat~
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You are more than wrong, having diffrent attributes in pvp and pve just makes diffrent proffesions. Stop wasting our time with your toughts, they just aint right.
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May 14, 2008, 09:56 AM // 09:56
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#24
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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/not signed
SR in its current form is still the best and most powerful primary attribute in the game.
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May 14, 2008, 10:00 AM // 10:00
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#25
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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That's stupid, if you're playing necro and you're running out of energy, you're doing it wrong.
There's a god damn reason why Sabway steamrolls through areas AND consists of 3 necros.
Oh, and /notsigned.
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May 14, 2008, 10:20 AM // 10:20
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#26
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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/Not Signed
Both because I think having different attributes in pve/pvp would be a monumental mistake. Anet wants people to PVE and then move into PVP aswell and making skills and gaming mechanisms different between the 2 playstyles would just confuse people and put them off.
I don't really like the timer but thats purely on point of principal more than anything else. I'd support removing it only if the energy gain from deaths was diluted compared to its current level but as it stands SR is still about as powerful a primary as is possible and you have to really work at it to have no energy as a Necro.
Bleh to mass minion armies aswell , 10 is fine for me on the odd occasion when I ever run a MM. I could foresee every pug I ever do would have the daftest MM on the planet with 50 minions saccing himself to death every 2 minutes then raging on the nubcake monks
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May 14, 2008, 11:57 AM // 11:57
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#27
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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the reason I asked for this was, while watching my MM hero, if we fight a small group and kill it quick he ends up short on energy. I usually run blood on mine own necro so its not a problem (usually) But I have noticed that when I MM or when my hero does, if we wipe them out fast theres a shortage of energy.
as to the person who mentioned running 3 necros. I have done that, its fun, to a point. But I like to use most of my heros so sticking to the same three ges boring.
I did not mean to waste time, and as far as seperation of PvE/PvP, they could remove pvp I wouldnt miss it. But I also know that some people do not pve at all.
~the rat~
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May 15, 2008, 12:35 AM // 00:35
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#28
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by legion_rat
the reason I asked for this was, while watching my MM hero, if we fight a small group and kill it quick he ends up short on energy.
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Deal with it.
The idea of the game is for you to learn to deal with hardships, not complain about not having infinite energy.
Necromancer energy is inconsistant but fine, and by far the best energy management skill/ability in PvE (Energy Storage is nice, but max energy <> Energy Management, and an elementalist is still required to take an energy management skill)
Take Signet of Lost Souls if you need more energy (Which is oddly enough, a Soul Reaping skill)
Not trying to be rude (I realise it sounds like it), but it's a game, it's supposed to be some kind of challenge, and "I can't cast every spell I want all the time" is hardly a reason to change the mechanics of the game.
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May 15, 2008, 01:57 PM // 13:57
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#29
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Lion's Arch Merchant
Join Date: Sep 2006
Location: NYC
Guild: Governors Of Destruction [GOD]
Profession: E/
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necro e mgmnt still pwns after the chg.... its fine, leave it alone
/notsigned
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May 15, 2008, 06:10 PM // 18:10
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#30
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/Signed.
Necros had lost a major part of their primary attribute to a nerf that had nothing but PvP in mind.
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May 15, 2008, 06:12 PM // 18:12
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#31
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Wilds Pathfinder
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the attribute is never going to be reverted get over it.
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May 15, 2008, 06:57 PM // 18:57
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#32
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by romeus petrus
/Signed.
Necros had lost a major part of their primary attribute to a nerf that had nothing but PvP in mind.
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And thanks to pvp, SR became less broken than it was.
BAD BAD BAD PVP.
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May 15, 2008, 07:00 PM // 19:00
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#33
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/lolwtf
Soul Reaping is the best primary attribute in the game. Heck, THE best. I would die for having Soul Reaping on my Mesmer instead of ANY other attribute.
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